Level Design / Environment Art Portfolio:

Robert "Campaignjunkie" Yang

  • I'd like some sort of design-related internship over the summer of 2008.
  • E-mail: email
  • Résumé / CV: HTML · Word DOC
  • Group blog: ModMatic, HL2 mod news.

Howdy! I'm currently studying English at UC Berkeley,
but in my spare time I design levels and also
paint environment textures. Oh, and I've been meaning to
learn how to model 3D environments too, but schoolwork limits
my progress — after all, that paper on Elizabethan dress code in Shakespeare's Twelfth Night won't write itself!

  • Half-Life 2 single player

    Anomalous Materials

    anomalousmaterials

    Remaking the classic Half-Life 1 chapter in the Source engine.

  • Half-Life 2 Deathmatch

    dm_firth

    dm_firth

    A large multiplayer arena inspired
    by the canals of Half-Life 2.

  • Half-Life 1 single player

    Second Wind

    secondwind

    An epic single player climb to the end of the world. Part of Reissues.

  • Half-Life 2

    (abandoned projects)

    abandoned_hl2

    Unreleased / stagnated Source projects, for one reason or another.

  • Half-Life 1 single player

    Nocturnal Submission

    nocturnalsubmission

    Return to Black Mesa - again. Never released, but still dear to my heart.

  • Half-Life 1 Deathmatch

    Persian Letters

    persianletters

    A large desert palace with several arenas for multiplayer mayhem.

  • Half-Life 1

    (abandoned projects)

    abandoned_hl1

    Abandoned / unreleased Half-Life 1 projects, for one reason or another.

Copyright Robert Yang 2008, unless it's not - then it's not. Icons by Fam.

If you Google me, don't assume all Campaignjunkie's are me - most of them are, but some are not!